Call QSGPaintedItem::paint() when the scene graph is synced.
authorYoann Lopes <yoann.lopes@nokia.com>
Fri, 13 May 2011 13:57:51 +0000 (15:57 +0200)
committerYoann Lopes <yoann.lopes@nokia.com>
Fri, 13 May 2011 14:00:29 +0000 (16:00 +0200)
commit367a4fb872c1836f08b2b272b58396114040165d
treeeab2a4780aecd2f1a98ea9f10e1d83501101053f
parent30327650798ba63281c7b9344c9d824d00dce82a
Call QSGPaintedItem::paint() when the scene graph is synced.

At that moment the GUI thread is blocked and it is therefore safe to
call paint() from the scenegraph thread.
src/declarative/items/qsgpainteditem.cpp
src/declarative/scenegraph/util/qsgpainternode.cpp
src/declarative/scenegraph/util/qsgpainternode_p.h