libgstgl: run a custom shader to convert YUV to RGB on mac and ios
authorAlessandro Decina <alessandro.d@gmail.com>
Tue, 27 Jan 2015 13:48:27 +0000 (00:48 +1100)
committerAlessandro Decina <alessandro.d@gmail.com>
Thu, 29 Jan 2015 13:34:08 +0000 (00:34 +1100)
commit3655e8b8bcfa5079dc26788596cb26b0c72a8900
tree0aab705cc3519f3f4753d1deb64739dbd0c89bf5
parent8734abb1ce02745a9fe39ea0b32e56aef4041989
libgstgl: run a custom shader to convert YUV to RGB on mac and ios

When GL_APPLE_ycbcr_422 is available, run a custom shader to convert
GL_TEXTURE_RECTANGLE textures from YUV to RGB.

See https://www.opengl.org/registry/specs/APPLE/ycbcr_422.txt
gst-libs/gst/gl/gstglcolorconvert.c