drm/client: Use actual bpp when allocating frame buffers
authorGeert Uytterhoeven <geert@linux-m68k.org>
Fri, 8 Jul 2022 18:20:48 +0000 (20:20 +0200)
committerSam Ravnborg <sam@ravnborg.org>
Sat, 9 Jul 2022 13:00:52 +0000 (15:00 +0200)
commit356d2c8e76ebb1134a0685ce4b923d8201337475
tree96faa5b150816c53d8f7d54cdd74182a295c02fc
parentdc1dc76bd9a48c6aba3efae5eadb9a884043966e
drm/client: Use actual bpp when allocating frame buffers

When allocating a frame buffer, the number of bits per pixel needed is
derived from the deprecated drm_format_info.cpp[] field.  While this may
work for formats using less than 8 bits per pixel, it does lead to a
large overallocation.

Reduce memory consumption by using the actual number of bits per pixel
instead.

Signed-off-by: Geert Uytterhoeven <geert@linux-m68k.org>
Acked-by: Thomas Zimmermann <tzimmermann@suse.de>
Reviewed-by: Javier Martinez Canillas <javierm@redhat.com>
Signed-off-by: Sam Ravnborg <sam@ravnborg.org>
Link: https://patchwork.freedesktop.org/patch/msgid/eabcf4f298184dabe46823fcf5ceffa1da0ec7ef.1657294931.git.geert@linux-m68k.org
drivers/gpu/drm/drm_client.c