Separate quad UV calculation from bloat_quad
authoregdaniel@google.com <egdaniel@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 5 Aug 2013 20:43:12 +0000 (20:43 +0000)
committeregdaniel@google.com <egdaniel@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Mon, 5 Aug 2013 20:43:12 +0000 (20:43 +0000)
commit34b05ca3799f4adc2994d57a22d78ae1bdf6fb4a
tree50d6af374b2aa0a4abb1e9176ecb9a96fa82e86a
parent97333f2da9a63f8a9918fe775b34839f74e41414
Separate quad UV calculation from bloat_quad

For GPU hairlines move UV calculation on vertices for quads to its
own function outside of bloat_quad. This is done since conics share
the bloat quad function and don't need to do this calcuation.

BUG=
R=bsalomon@google.com

Review URL: https://codereview.chromium.org/22043006

git-svn-id: http://skia.googlecode.com/svn/trunk@10547 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/GrAAHairLinePathRenderer.cpp