Load opengl32.dll before gdi32.dll
authorStefanos A <stapostol@gmail.com>
Tue, 17 Dec 2013 20:24:25 +0000 (21:24 +0100)
committerStefanos A <stapostol@gmail.com>
Sun, 22 Dec 2013 13:15:45 +0000 (14:15 +0100)
commit3413271d8abec58d2369080cd0348128b2355709
tree2f8569aa8bc2d388b88ef6ae2e8584b90cbabe8f
parent954b1e98b63239f2b188f200c31733beeb3e0fe6
Load opengl32.dll before gdi32.dll

According to
http://stackoverflow.com/questions/199016/wglcreatecontext-in-c-sharp-failing-but-not-in-managed-c,
opengl32.dll must be loaded before gdi32.dll. Affect issue #19.
Source/OpenTK/Platform/Windows/WinFactory.cs
Source/OpenTK/Platform/Windows/WinGLContext.cs