gl/mem: implement texture copying between formats with strides properly
authorMatthew Waters <ystreet00@gmail.com>
Thu, 1 May 2014 03:57:16 +0000 (13:57 +1000)
committerTim-Philipp Müller <tim@centricular.com>
Sat, 9 Dec 2017 19:31:38 +0000 (19:31 +0000)
commit33091ff6a5d543bb1ff10ada2131d78e98f58c43
tree74bca5667f4058f7822e1e73439834139c23d2f0
parent8638a5638c53f53f69328c1ecd045c7a65def696
gl/mem: implement texture copying between formats with strides properly

Previously, we used the width to determine the amount of data to be
copied using pbos.  This, makes it allocate enough data for the
the strides as well.
gst-libs/gst/gl/gstglcolorconvert.c
gst-libs/gst/gl/gstglmemory.c
gst-libs/gst/gl/gstglmemory.h
gst-libs/gst/gl/gstglupload.c