dzn: Use D3D12 constants instead of naked numbers for device limits
authorJesse Natalie <jenatali@microsoft.com>
Fri, 22 Jul 2022 22:48:24 +0000 (15:48 -0700)
committerMarge Bot <emma+marge@anholt.net>
Mon, 8 Aug 2022 21:49:42 +0000 (21:49 +0000)
commit32d0dfc4627d294ae249a525f6e043d63cbde787
tree265ace3f9b9f34a127464c5971eba75c3383c790
parentd48ce281f80f821f61084bd85dda9ed7b3695692
dzn: Use D3D12 constants instead of naked numbers for device limits

Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/17915>
src/microsoft/vulkan/dzn_device.c
src/microsoft/vulkan/dzn_private.h