docs/tgsi: Specify that depth texture fetches are replicated
authorAsahi Lina <lina@asahilina.net>
Fri, 7 Apr 2023 14:14:24 +0000 (23:14 +0900)
committerMarge Bot <emma+marge@anholt.net>
Wed, 19 Jul 2023 23:21:36 +0000 (23:21 +0000)
commit32a79e9be7103559092e9625fba41b5f39c8da6d
tree5839c7a77103ae503fbe0f85bcc93c1fb11186b4
parent6f88e3befbf36b91fe492fb15fca5ff53d406438
docs/tgsi: Specify that depth texture fetches are replicated

This is what drivers do, and code like u_blitter expects this.

Commit 6cac9c748eb8 implied that this was already specified, but only
stencil actually was, depth was still listed as TBD. Let's actually
specify this for future reference.

Signed-off-by: Asahi Lina <lina@asahilina.net>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22361>
docs/gallium/tgsi.rst