evas-gl-engine: Fix incorrect shader code for SHD_EXTENSION and etc
authorWonsik, Jung <sidein@samsung.com>
Tue, 21 Nov 2017 01:10:54 +0000 (10:10 +0900)
committerJiyoun Park <jy0703.park@samsung.com>
Thu, 21 Dec 2017 07:33:42 +0000 (16:33 +0900)
commit31561ae46e19645960036f9316ccdb2d9d29fbaa
tree393136185b810b0ff4e35afeaecaea6ab14eaeef
parent996c67e1ea67e8e3428f9443154cb04f5ada0616
evas-gl-engine: Fix incorrect shader code for SHD_EXTENSION and etc

1. Fix incorrect fragment shader codo for SHD_EXTENSION
2. Fix the code about referencing Outbuf in Evas-GL TBM

Change-Id: Ia9790185b9d0d00f0acfef74c92df5d678c31193
src/modules/evas/engines/gl_common/shader/evas_gl_shaders.x
src/modules/evas/engines/gl_common/shader/include.glsl
src/modules/evas/engines/gl_tbm/evas_engine.c