Updated WinRT license headers to use LGPLv3 instead of LGPLv21
authorJani Heikkinen <jani.heikkinen@theqtcompany.com>
Wed, 20 May 2015 12:09:18 +0000 (15:09 +0300)
committerMaurice Kalinowski <maurice.kalinowski@theqtcompany.com>
Wed, 20 May 2015 12:22:34 +0000 (12:22 +0000)
commit30d7175d5cc049fb6ed293db071433e265ad03c9
treea8f834cb2e1b92fe36026d6aa85d47a6cb60a156
parent7760b1b8c1d68ff18e14497f313af559924d3e09
Updated WinRT license headers to use LGPLv3 instead of LGPLv21

From 5.5.0 -> WinRT port is licensed with LGPLv3, see
http://blog.qt.io/blog/2015/04/29/windows-10-support-in-qt/

Change-Id: Idd2bd07705a9ccdc80d22e896acc42141a96d3ee
Reviewed-by: Maurice Kalinowski <maurice.kalinowski@theqtcompany.com>
src/winrtrunner/appxengine.cpp
src/winrtrunner/appxengine.h
src/winrtrunner/appxengine_p.h
src/winrtrunner/appxlocalengine.cpp
src/winrtrunner/appxlocalengine.h
src/winrtrunner/appxphoneengine.cpp
src/winrtrunner/appxphoneengine.h
src/winrtrunner/main.cpp
src/winrtrunner/runner.cpp
src/winrtrunner/runner.h
src/winrtrunner/runnerengine.h