Added missing writes to gl_Position in vertex shaders
authorDae Kim <dae.kim@imgtec.com>
Mon, 28 Jan 2019 11:11:09 +0000 (11:11 +0000)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 29 Jan 2019 10:03:33 +0000 (05:03 -0500)
commit30a3335775b189e11279bd7bf3442e03be4e101b
tree4558446c803f6f6f35271824d2aa145669e38b9a
parentf24a15dbdfe239349a3c8f68f9f0c2dd516c8226
Added missing writes to gl_Position in vertex shaders

Some vertex shaders are not writing a value to gl_Position, which can cause
unintended run-time behavior (including termination or system instability).

Components: Vulkan
VK-GL-CTS issue: 1579

Affects:
dEQP-VK.binding_model.descriptorset_random.*
dEQP-VK.memory_model.message_passing.*

Change-Id: I3f2f21f23508bda3062a4480e9fac78748bab32b
external/vulkancts/modules/vulkan/binding_model/vktBindingDescriptorSetRandomTests.cpp
external/vulkancts/modules/vulkan/memory_model/vktMemoryModelMessagePassing.cpp