ShaderRenderCase: multiple texture handling improvements
authorPeter Gal <pgal.u-szeged@partner.samsung.com>
Wed, 28 Oct 2015 15:30:24 +0000 (16:30 +0100)
committerPeter Gal <pgal.u-szeged@partner.samsung.com>
Thu, 12 Nov 2015 18:54:16 +0000 (19:54 +0100)
commit3038af220852000e643054412d14679c61d58838
treeeb5ad6c7e96b38c204da10a92dfe543e04cf2902
parent0298a1c8dad636a147e387c26cfa578b7aef7973
ShaderRenderCase: multiple texture handling improvements

* Use loadImage instead of loadPNG
* Use MovePtr when loading, passing images
* Improve TextureBinding instance passing
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderDiscardTests.cpp
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.cpp
external/vulkancts/modules/vulkan/shaderrendercase/vktShaderRenderCase.hpp