d3dshader: Add sampling pixel shader for scRGB SRV
authorSeungha Yang <seungha@centricular.com>
Wed, 1 Jan 2025 13:15:58 +0000 (22:15 +0900)
committerSeungha Yang <seungha@centricular.com>
Wed, 1 Jan 2025 20:57:38 +0000 (05:57 +0900)
commit2ff7b5a5ab35baa59655ea5593f1ad3b323fae06
tree7587401634366e9f4270655e8b8311ce12dafca8
parent97a3bba62989cd44a12b67fdd2e1d58067f2cac0
d3dshader: Add sampling pixel shader for scRGB SRV

Shaders required for HDR capturing

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/8227>
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/gstd3dshadercache.cpp
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/gstd3dshadercache.h
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/plugin-hlsl/PSMain_sample_scrgb.hlsl [new file with mode: 0644]
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/plugin-hlsl/PSMain_sample_scrgb_tonemap.hlsl [new file with mode: 0644]
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/plugin-hlsl/hlsl.h
subprojects/gst-plugins-bad/gst-libs/gst/d3dshader/plugin-hlsl/meson.build