i965: Set up inputs to the fragment shader according to FP InputsRead.
authorEric Anholt <eric@anholt.net>
Sat, 21 Aug 2010 01:15:14 +0000 (18:15 -0700)
committerZhenyu Wang <zhenyuw@linux.intel.com>
Tue, 28 Sep 2010 07:58:19 +0000 (15:58 +0800)
commit2f914053bc8bba3e6d20334ec44feacc803f5d84
tree4a74979d75c65aaf80527de3287b161bace02fbf
parenta66e9a4d86d227b65874c43fbf9e299c7a26389f
i965: Set up inputs to the fragment shader according to FP InputsRead.

Sending down data that doesn't get read doesn't make any sense, and
would make handling things like gl_FrontFacing and gl_PointCoord
harder.
src/mesa/drivers/dri/i965/brw_wm_glsl.c
src/mesa/drivers/dri/i965/gen6_sf_state.c
src/mesa/drivers/dri/i965/gen6_wm_state.c