g3dvl: Zero-block optimization.
authorYounes Manton <younes.m@gmail.com>
Thu, 4 Sep 2008 08:10:43 +0000 (04:10 -0400)
committerYounes Manton <younes.m@gmail.com>
Sun, 7 Sep 2008 19:47:44 +0000 (15:47 -0400)
commit2f41095e04036654259bc2efc3324a92f32c8ca1
tree57c874fe47aedbb1900b64a2343370c88f0927d3
parent0bfbe834d35946fe75eb991d03ed777e115f418d
g3dvl: Zero-block optimization.

For blocks whose contents are derived completely from ref surfaces, don't
bother zero-ing the corresponding block in the luma/chroma textures, except
for the first such luma, chroma Cb, and chroma Cr each frame. All later
zero blocks are textured from that first zero block.
src/gallium/state_trackers/g3dvl/vl_r16snorm_mc_buf.c