mesa: add support for 'invariant' keyword for GLSL 1.20
authorBrian Paul <brianp@vmware.com>
Tue, 6 Jan 2009 15:35:16 +0000 (08:35 -0700)
committerBrian Paul <brianp@vmware.com>
Tue, 6 Jan 2009 15:35:16 +0000 (08:35 -0700)
commit2e77a39d2f89d630cfb355a745dec2c9bb8e1365
treee2ccd8591768bfa9ba9112b5469dac2d0cc7dda4
parent4adeac5af1660933acedc5dd6ee679c4d5cdbc39
mesa: add support for 'invariant' keyword for GLSL 1.20

(cherry picked from commit 448156f769ebf271a6a8c03c61588c3e6c6363f0)

Conflicts:

src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/shader/slang/library/slang_120_core_gc.h
src/mesa/shader/slang/library/slang_builtin_120_common_gc.h
src/mesa/shader/slang/library/slang_builtin_120_fragment_gc.h
src/mesa/shader/slang/library/slang_common_builtin_gc.h
src/mesa/shader/slang/library/slang_core_gc.h
src/mesa/shader/slang/library/slang_fragment_builtin_gc.h
src/mesa/shader/slang/library/slang_shader.syn
src/mesa/shader/slang/library/slang_shader_syn.h
src/mesa/shader/slang/library/slang_vertex_builtin_gc.h
src/mesa/shader/slang/slang_compile.c
src/mesa/shader/slang/slang_compile_variable.h