vulkan/shaders: change glslc compilation args based on configurations
authorMatthew Waters <matthew@centricular.com>
Wed, 19 Jun 2019 05:25:18 +0000 (15:25 +1000)
committerMatthew Waters <matthew@centricular.com>
Wed, 19 Jun 2019 15:41:56 +0000 (01:41 +1000)
commit2e34dd891d47224598d16444db1f32a9c0dea2df
tree0b4de70dae08b07026a69096f17fcdad3de1cc19
parent5363b30f6c4313f8b31c03c4e3d39360449a8636
vulkan/shaders: change glslc compilation args based on configurations

Add depfile support so that modifying an #included glsl snippet
rebuilds all the dependant shaders.
ext/vulkan/shaders/meson.build