Whole structures are assignable
authorIan Romanick <ian.d.romanick@intel.com>
Sat, 3 Apr 2010 00:05:59 +0000 (17:05 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Sat, 3 Apr 2010 00:06:57 +0000 (17:06 -0700)
commit2d946634eb3761dbec5aa8806fc36ff6d65b4f9c
treebbfb8e54d74375151d985b63d45358f56e13d7d4
parentcb9cba20a0923573d61a6360e45a7daac93a982b
Whole structures are assignable

Whole arrays are assignable in GLSL 1.20 and later, but it's not clear
how to handle that within the IR because the IR is supposed to be
shading language version agnostic.
ir.cpp