Move _mesa_init_glsl_driver_functions() into shader_api.c
authorBrian <brian.paul@tungstengraphics.com>
Sat, 8 Dec 2007 00:11:30 +0000 (17:11 -0700)
committerBrian <brian.paul@tungstengraphics.com>
Sat, 8 Dec 2007 00:11:30 +0000 (17:11 -0700)
commit2d2bb35f96de6a2c498a2309a4f924acd256c317
tree912ff07e5669e17913a00c934a4c7bd34f2d8ca3
parent54fc80ab31f89520d3119196bfa9c6332b35fe2f
Move _mesa_init_glsl_driver_functions() into shader_api.c

This allows making a bunch of functions static, and removes a state
tracker dependency on driverfuncs.c
src/mesa/drivers/common/driverfuncs.c
src/mesa/drivers/common/driverfuncs.h
src/mesa/shader/shader_api.c
src/mesa/shader/shader_api.h
src/mesa/state_tracker/st_context.c