ps3fb: fix possible overlap of GPU command buffer and frame buffer
authorGeert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Tue, 16 Oct 2007 08:29:48 +0000 (01:29 -0700)
committerLinus Torvalds <torvalds@woody.linux-foundation.org>
Tue, 16 Oct 2007 16:43:21 +0000 (09:43 -0700)
commit2ce32e15a16312d2c29c8bb188bf95bc821fdab6
tree8dc477b46bf8bf7d0a93253a67160fc6ef9799b6
parent15e4d001ef5b14f56fa51665952cbffc0001762f
ps3fb: fix possible overlap of GPU command buffer and frame buffer

ps3fb: In the case of non-fullscreen video modes, there was a partial overlap
of the GPU command buffer and the frame buffer. Fix and cleanup various issues
with overlap and alignment:
  - Move the GPU command buffer from the beginning to the end of video memory
  - Exclude the GPU command buffer from the actual frame buffer memory
  - Align the start of the virtual frame buffer to PAGE_SIZE instead of to 64
    KiB, and don't waste memory if it's already aligned (for fullscreen modes)
  - Take into account the alignment when checking memory requirements and
    maximum number of frames
  - Make sure fb_fix_screeninfo.smem_start always points to the virtual frame
    buffer start, so we don't have to compensate for that in ps3fb_mmap()

Signed-off-by: Geert Uytterhoeven <Geert.Uytterhoeven@sonycom.com>
Cc: "Antonino A. Daplas" <adaplas@pol.net>
Signed-off-by: Andrew Morton <akpm@linux-foundation.org>
Signed-off-by: Linus Torvalds <torvalds@linux-foundation.org>
drivers/video/ps3fb.c