radeonsi: implement GL_KHR_blend_equation_advanced
authorMarek Olšák <marek.olsak@amd.com>
Sun, 7 Jan 2018 20:05:52 +0000 (21:05 +0100)
committerMarek Olšák <marek.olsak@amd.com>
Mon, 2 Apr 2018 17:55:25 +0000 (13:55 -0400)
commit2be6143032939c5c5fb6de4a44ffe3b076e1f098
tree2675ebfeb419e00aa3939e4d3499d5288134df4a
parente04631b0f24f83ef7ee6566f04604d6222765662
radeonsi: implement GL_KHR_blend_equation_advanced

MSAA is supported using sample shading. Layered rendering and all texture
targets are also supported.

Tested-by: Dieter Nützel <Dieter@nuetzel-hh.de>
14 files changed:
docs/features.txt
docs/relnotes/18.1.0.html
src/gallium/drivers/radeonsi/si_blit.c
src/gallium/drivers/radeonsi/si_descriptors.c
src/gallium/drivers/radeonsi/si_get.c
src/gallium/drivers/radeonsi/si_pipe.h
src/gallium/drivers/radeonsi/si_shader.c
src/gallium/drivers/radeonsi/si_shader.h
src/gallium/drivers/radeonsi/si_shader_internal.h
src/gallium/drivers/radeonsi/si_shader_tgsi_mem.c
src/gallium/drivers/radeonsi/si_state.c
src/gallium/drivers/radeonsi/si_state.h
src/gallium/drivers/radeonsi/si_state_binning.c
src/gallium/drivers/radeonsi/si_state_shaders.c