Update particles to use QElapsedTimer
authorAlan Alpert <alan.alpert@nokia.com>
Wed, 27 Apr 2011 01:19:24 +0000 (11:19 +1000)
committerAlan Alpert <alan.alpert@nokia.com>
Wed, 27 Apr 2011 23:53:07 +0000 (09:53 +1000)
commit2b92c8c08f0e17b73bf3a00f416c679ecbf3fca5
tree18f72c7b322122639413931d66ec755cdaffc662
parentf837a2885465a2381f6cda137fefec34d44fa132
Update particles to use QElapsedTimer

Step one of fixing the limited lifetime bug. As this step should also
increase the lifetime 'a lot' step two may take a while.

Change-Id: I87bbe762803451f751e23d4bf8559c662fdf57a3
(cherry picked from commit 9cf15c135373f8190bf2cb62f9f99890cacf7d88)
src/imports/particles/coloredparticle.cpp
src/imports/particles/deformableparticle.cpp
src/imports/particles/modelparticle.cpp
src/imports/particles/particlesystem.cpp
src/imports/particles/particlesystem.h
src/imports/particles/spriteparticle.cpp
src/imports/particles/spriteparticle.h