zink: split out uniform decriptor bindings in shader data
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Mon, 24 Oct 2022 18:30:18 +0000 (14:30 -0400)
committerMarge Bot <emma+marge@anholt.net>
Tue, 25 Oct 2022 22:40:43 +0000 (22:40 +0000)
commit2b40170d63f20cef4771be3b5a41368b63cc204e
tree16447f7f74681a883a104fbfd3bd66406ec176f7
parent9b420f7704bb66054638ecaf1c6fb84dc102f7db
zink: split out uniform decriptor bindings in shader data

this is both more usable and fixes some descriptor util functionality

Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/19306>
src/gallium/drivers/zink/zink_compiler.c
src/gallium/drivers/zink/zink_descriptors.c
src/gallium/drivers/zink/zink_program.c
src/gallium/drivers/zink/zink_types.h