Fix WebGLShaderPrecisionFormat issue.
authorYongGeol Jung <yg48.jung@samsung.com>
Wed, 17 Apr 2013 12:36:04 +0000 (21:36 +0900)
committerYongGeol Jung <yg48.jung@samsung.com>
Wed, 17 Apr 2013 13:04:09 +0000 (22:04 +0900)
commit2b36014da2cbf02089beb80cd527ff3017183f27
treedb89962d5852b028c4c290f1e7d6230618e3303a
parent885f9c80151c96f160a570b2211eea0c37168883
Fix WebGLShaderPrecisionFormat issue.

[Title] Fix WebGLShaderPrecisionFormat issue.
[Issue#] TWEB-1124
[Problem] WebGLSharedPrecisionFormat returns wrong value.
[Cause] getShaderPrecisionFormat function was not implemented.
[Solution] Implement it.

Change-Id: Iceee233dc86df524d9cf02f2f73dcdedd55772cd
Source/WebCore/html/canvas/WebGLRenderingContext.cpp
Source/WebCore/platform/graphics/efl/tizen/GraphicsContext3DInternal.cpp
Source/WebCore/platform/graphics/efl/tizen/GraphicsContext3DInternal.h
Source/WebCore/platform/graphics/efl/tizen/TizenGraphicsContext3DEfl.cpp