Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument...
authorJohn Kessenich <cepheus@frii.com>
Mon, 17 Aug 2015 03:04:07 +0000 (21:04 -0600)
committerJohn Kessenich <cepheus@frii.com>
Mon, 17 Aug 2015 03:04:07 +0000 (21:04 -0600)
commit2b0a11351ffada79c5877312193a06752261f231
tree1023e0aa74c88164f3ab4ffee02850ca4ce3cf44
parentdc9eff7221b484ffde48adf9f892b6d1ee32a83b
Fix two multi-sample bugs: 1) include MS in name mangling, 2) add 'sample' argument texelFetch(*MS*,...).
Test/baseResults/150.frag.out
Test/baseResults/310.frag.out
Test/baseResults/310.vert.out
Test/baseResults/420.vert.out
Test/baseResults/430.vert.out
Test/baseResults/450.frag.out
Test/baseResults/newTexture.frag.out
glslang/Include/revision.h
glslang/MachineIndependent/Initialize.cpp
glslang/MachineIndependent/SymbolTable.cpp