Improve multi-threading and move Standalone to a multi-threading model (currently...
authorJohn Kessenich <cepheus@frii.com>
Wed, 31 Jul 2013 18:44:13 +0000 (18:44 +0000)
committerJohn Kessenich <cepheus@frii.com>
Wed, 31 Jul 2013 18:44:13 +0000 (18:44 +0000)
commit2b07c7e70a4dd73a5a7c98f91cd5753b70f92f46
tree3469818944a17245de5d88f59af0e630d04610d6
parentb40a488e89fcf5536469370315d0b8a95788fca9
Improve multi-threading and move Standalone to a multi-threading model (currently off though).

git-svn-id: https://cvs.khronos.org/svn/repos/ogl/trunk/ecosystem/public/sdk/tools/glslang@22565 e7fa87d3-cd2b-0410-9028-fcbf551c1848
21 files changed:
OGLCompilersDLL/InitializeDll.cpp
StandAlone.vcxproj
StandAlone.vcxproj.filters
StandAlone/StandAlone.cpp
StandAlone/Worklist.h [new file with mode: 0644]
glslang/Include/Common.h
glslang/Include/ConstantUnion.h
glslang/Include/PoolAlloc.h
glslang/Include/Types.h
glslang/Include/intermediate.h
glslang/MachineIndependent/Initialize.h
glslang/MachineIndependent/PoolAlloc.cpp
glslang/MachineIndependent/ShaderLang.cpp
glslang/MachineIndependent/SymbolTable.h
glslang/MachineIndependent/glslang.y
glslang/MachineIndependent/localintermediate.h
glslang/OSDependent/Linux/osinclude.h
glslang/OSDependent/Linux/ossource.cpp
glslang/OSDependent/Windows/main.cpp
glslang/OSDependent/Windows/osinclude.h
glslang/OSDependent/Windows/ossource.cpp