update: make fragment shader code for distance field work with tegra2
authorJohannes Zellner <johannes.zellner@nokia.com>
Mon, 28 Nov 2011 19:25:54 +0000 (20:25 +0100)
committerQt by Nokia <qt-info@nokia.com>
Wed, 14 Dec 2011 03:52:27 +0000 (04:52 +0100)
commit2aece0467f286833fd64ab691d5657ab65b143b1
tree548904914d801d7d2daab87f944caa7a86611885
parente8d0ab4b01cabf31d9bff31a821928d846c2f0af
update: make fragment shader code for distance field work with tegra2

Change-Id: If907389dc904e9963aa87e5efdc39664e74d1eea
Reviewed-by: Yoann Lopes <yoann.lopes@nokia.com>
Reviewed-by: Harald Fernengel <harald.fernengel@nokia.com>
src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp