Implement GL_NV_shader_subgroup_partitioned
authorJeff Bolz <jbolz@nvidia.com>
Fri, 30 Mar 2018 03:52:17 +0000 (22:52 -0500)
committerJeff Bolz <jbolz@nvidia.com>
Fri, 30 Mar 2018 03:52:17 +0000 (22:52 -0500)
commit2abe9a4d34f38f501118acedcf4bbe5b32ad0494
tree37e11aebb11aac1137c95f9fbcb452efe8e0d2a4
parent6b1ede41248e6d3a3bd693b91bde7d42e1c55bf3
Implement GL_NV_shader_subgroup_partitioned
15 files changed:
SPIRV/GLSL.ext.NV.h
SPIRV/GlslangToSpv.cpp [changed mode: 0644->0755]
SPIRV/doc.cpp [changed mode: 0644->0755]
SPIRV/spirv.hpp
Test/baseResults/spv.specConstant.vert.out
Test/baseResults/spv.subgroupPartitioned.comp.out [new file with mode: 0755]
Test/baseResults/spv.vulkan100.subgroupPartitioned.comp.out [new file with mode: 0755]
Test/spv.subgroupPartitioned.comp [new file with mode: 0755]
Test/spv.vulkan100.subgroupPartitioned.comp [new file with mode: 0755]
glslang/Include/intermediate.h [changed mode: 0644->0755]
glslang/MachineIndependent/Initialize.cpp [changed mode: 0644->0755]
glslang/MachineIndependent/Versions.cpp [changed mode: 0644->0755]
glslang/MachineIndependent/Versions.h [changed mode: 0644->0755]
glslang/MachineIndependent/intermOut.cpp
gtests/Spv.FromFile.cpp [changed mode: 0644->0755]