intel: Enable HiZ for texture renderbuffers
authorChad Versace <chad.versace@linux.intel.com>
Wed, 16 Nov 2011 06:51:35 +0000 (22:51 -0800)
committerChad Versace <chad.versace@linux.intel.com>
Tue, 22 Nov 2011 18:50:51 +0000 (10:50 -0800)
commit293e9a7ccfeb64efd54464658518e4ded054a13c
tree43920075ce8bff443d73ba9ff50628822cb3d776
parentb264698d30d3c789bbe1fc64fd72c731f342877a
intel: Enable HiZ for texture renderbuffers

When a depth texture is first attached to framebuffer, allocate a HiZ
miptree for it.

Reviewed-by: Eric Anholt <eric@anholt.net>
Signed-off-by: Chad Versace <chad.versace@linux.intel.com>
src/mesa/drivers/dri/intel/intel_fbo.c