glsl: use the BA1 macro for textureCubeArrayShadow()
authorSamuel Pitoiset <samuel.pitoiset@gmail.com>
Mon, 10 Apr 2017 17:23:15 +0000 (19:23 +0200)
committerSamuel Pitoiset <samuel.pitoiset@gmail.com>
Tue, 11 Apr 2017 08:24:51 +0000 (10:24 +0200)
commit29082b0b22606b1a2bf3b515ab43d3a2857bb78d
treeea498f987dc2a8c8af3ae17394acfd6a0758cade
parent8475a14302eaf0ff3c6a6c37dd87471a8ab73d84
glsl: use the BA1 macro for textureCubeArrayShadow()

For both consistency and new bindless sampler types.

Signed-off-by: Samuel Pitoiset <samuel.pitoiset@gmail.com>
Reviewed-by: Timothy Arceri <tarceri@itsqueeze.com>
src/compiler/glsl/builtin_functions.cpp