drawCall error optional if beginXFB failed
authorJeannot Breton <jbreton@nvidia.com>
Mon, 31 Jul 2017 18:59:59 +0000 (13:59 -0500)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Tue, 22 Aug 2017 07:43:21 +0000 (03:43 -0400)
commit28ef40bf2649f74f3a7ae1f8e4c462082b9880d0
tree3fcac25fb00434779fdb15f712f146463a33d4e8
parent42d218eb376986969507b5a0693dd444c27f6ace
drawCall error optional if beginXFB failed

Make the draw call failure optional if the beginTransformFeedback
failed

Affects:

KHR-GLES32.core.tessellation_shader.single.xfb_captures_data_from_correct_stage

Components: OpenGL

VK-GL-CTS issue: 609

Change-Id: If2a47bf2bef866d1618b7071f6adb9e887422c88
(cherry picked from commit bb0a7d17b1c3ba5f92e44b00b6aa9d456f05479f)
external/openglcts/modules/glesext/tessellation_shader/esextcTessellationShaderXFB.cpp