drirc: set `zink_emulate_point_smooth` for Quake II
authorantonino <antonino.maniscalco@collabora.com>
Tue, 7 Mar 2023 14:19:27 +0000 (15:19 +0100)
committerMarge Bot <emma+marge@anholt.net>
Thu, 9 Mar 2023 04:38:24 +0000 (04:38 +0000)
commit27c8d6ca7b3092590dc56285d324c6ddb76053c5
tree61421e6c1a1af906effcbf934518d3113ee82bce
parentffe36abf7c478a7477096b2464060c8ea50812cc
drirc: set `zink_emulate_point_smooth` for Quake II

Quake II uses GL_POINT_SMOOTH to render particles.
Zink currently requires `zink_emulate_point_smooth` to support that feature.

Acked-by: Mike Blumenkrantz <michael.blumenkrantz@gmail.com>
Reviewed-by: Erik Faye-Lund <erik.faye-lund@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/21731>
src/util/00-mesa-defaults.conf