d3d12: Handle input clip array size in the shader key
authorJesse Natalie <jenatali@microsoft.com>
Thu, 6 Jan 2022 15:42:22 +0000 (07:42 -0800)
committerMarge Bot <emma+marge@anholt.net>
Wed, 26 Jan 2022 01:31:35 +0000 (01:31 +0000)
commit278b30723f76dbbece4dd69dda9e05e4482e2d45
treea32c738d8031e4dbb80717430ddfa1353b1e30f0
parentdf302f5f90ef6f83a8969d8c03576891339f7578
d3d12: Handle input clip array size in the shader key

Reviewed-by: Boris Brezillon <boris.brezillon@collabora.com>
Reviewed-by: Bill Kristiansen <billkris@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/14399>
src/gallium/drivers/d3d12/d3d12_compiler.cpp
src/gallium/drivers/d3d12/d3d12_compiler.h