intel: change urb max shader geometry for CML GT1
authorAbhishek Kumar <abhishek4.kumar@intel.com>
Mon, 18 Jan 2021 04:54:23 +0000 (10:24 +0530)
committerMarge Bot <eric+marge@anholt.net>
Tue, 19 Jan 2021 13:37:35 +0000 (13:37 +0000)
commit276e3927b54292b2c0687b1f9bbcc0d69e314de7
treeb23e4fff6974a3d0ab9226b66f3fdea9a9a204c0
parent14651edbab956f9b5233ec6614e9cce73ea37954
intel: change urb max shader geometry for CML GT1

Below deqp cts failure is seen on CML GT1 only , GT2 all test
passes, changing the max shader geometry to 256 (previous 640)
fixes all failure tests.Similar issue on BDW GT1
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/3173

dEQP-GLES31.functional.geometry_shading.layered.
render_with_default_layer_cubemap
render_with_default_layer_3d
render_with_default_layer_2d_array

Closes: https://gitlab.freedesktop.org/mesa/mesa/-/issues/4102

Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com>
Acked-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550>
src/intel/dev/gen_device_info.c