Remove GL_RGB9_E5 from SparseTexture2Allocation
authorJames Helferty <jhelferty@nvidia.com>
Fri, 8 Dec 2017 21:44:32 +0000 (16:44 -0500)
committerAlexander Galazin <Alexander.Galazin@arm.com>
Thu, 14 Dec 2017 17:05:14 +0000 (12:05 -0500)
commit2762b326ca959f0620c745cab34d58a90039c089
treef5041b084c72861055780fc55c870ead73949483
parentf0f2c02fe024504ab72add38bee8f66a0345228c
Remove GL_RGB9_E5 from SparseTexture2Allocation

SparseTexture2Allocation tests multisample textures; since GL_RGB9_E5
is not required to be supported as a multisample texture format, it
shouldn't be included in this test.

Components: OpenGL
VK-GL-CTS issue: 892

Affects:
KHR-GL4x.sparse_texture2_tests.SparseTexture2Allocation

Change-Id: I58fa72c26d8cc0c2060b8176aeec4f7d3e43787f
external/openglcts/modules/gl/gl4cSparseTexture2Tests.cpp