gles2: Add a debug binding for highlighting shaded content
authorAnder Conselvan de Oliveira <ander.conselvan.de.oliveira@intel.com>
Thu, 8 Nov 2012 15:20:46 +0000 (17:20 +0200)
committerKristian Høgsberg <krh@bitplanet.net>
Thu, 8 Nov 2012 21:56:25 +0000 (16:56 -0500)
commit27508c20459dd70a6ca8a965c6c37cf7f4c3a82c
treec1467001d290acc6f8e91ea13eddb10d3d5604b7
parentc509d2b1523364d38da3038eec7b46cd71acd3f5
gles2: Add a debug binding for highlighting shaded content

Pressing mode-shift-space s will cause the fragment shaders to be
recompiled, adding a green tint to all composited content.
src/compositor.h
src/gles2-renderer.c