[NUI] Fix some incorrect implements when we get Texture relative items
authorEunki Hong <eunkiki.hong@samsung.com>
Fri, 19 Jan 2024 01:28:11 +0000 (10:28 +0900)
committerEunki Hong <h.pichulia@gmail.com>
Wed, 24 Jan 2024 07:58:23 +0000 (16:58 +0900)
commit26e6342b15b398ea35bae71d4da4431758860508
tree6ecc667ad7a1587c4375f60d467c041b0b7923f9
parent722344637d09f23a725e44677e1fcf3439b43ae5
[NUI] Fix some incorrect implements when we get Texture relative items

Since now we have a unified pattern to avoid memory leak problem
between NUI and Native side handle count problem,
Let we change some mis-implementated codes relative with Texture.

Signed-off-by: Eunki Hong <eunkiki.hong@samsung.com>
src/Tizen.NUI/src/internal/Common/FrameBuffer.cs
src/Tizen.NUI/src/internal/Transition/TransitionSet.cs
src/Tizen.NUI/src/public/BaseComponents/ViewPublicMethods.cs
src/Tizen.NUI/src/public/Rendering/Renderer.cs
src/Tizen.NUI/src/public/Rendering/TextureSet.cs