zink: directly create surfaces for shader images
authorMike Blumenkrantz <michael.blumenkrantz@gmail.com>
Fri, 18 Feb 2022 14:42:25 +0000 (09:42 -0500)
committerMarge Bot <emma+marge@anholt.net>
Mon, 28 Feb 2022 17:42:58 +0000 (17:42 +0000)
commit26d05e5a38e69c37748578ffe583756026fda51b
tree774bfd0188e3dfb4f760d2cc780277733f5c7e68
parent69ec429c00ee32d5bf51e549876b9ca2daf2cbf6
zink: directly create surfaces for shader images

avoid the implicit clamping of fb surfaces in zink_create_surface()
in order to provide more granularity

no functional changes

Reviewed-by: Dave Airlie <airlied@redhat.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/15172>
src/gallium/drivers/zink/zink_context.c