intel: change urb max shader geometry for KBL GT1
authorAbhishek Kumar <abhishek4.kumar@intel.com>
Tue, 26 Jan 2021 18:20:13 +0000 (23:50 +0530)
committerMarge Bot <eric+marge@anholt.net>
Wed, 27 Jan 2021 09:46:44 +0000 (09:46 +0000)
commit26c9574bdb16d7f6cbe06cd5ef5d1ce258afc1ba
tree43460c40211a8e686603eb2fea7718b0b53baf38
parent741c0b160563f8afe87654291d41e6cbebb9d8b5
intel: change urb max shader geometry for KBL GT1

Below Deqp CTS failure is seen on KBL GT1(tested on 0x5906) only ,
GT2 all test passes, changing the max shader geometry to 256
(previous 640) fixes all failure tests.Similar issues on
CML GT1 (Gen9) is fixed
https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8550

dEQP-GLES31.functional.geometry_shading.layered.
 render_with_default_layer_cubemap
 render_with_default_layer_3d
 render_with_default_layer_2d_array

Signed-off-by: Abhishek Kumar <abhishek4.kumar@intel.com>
Reviewed-by: Lionel Landwerlin <lionel.g.landwerlin@intel.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/8731>
src/intel/dev/gen_device_info.c