update SDL port to support OpenGL
authorreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 29 May 2009 03:40:05 +0000 (03:40 +0000)
committerreed@android.com <reed@android.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Fri, 29 May 2009 03:40:05 +0000 (03:40 +0000)
commit25fc5b9f0a1b9aee9d141cba027aa5a14a0df762
tree755030435a5901023f6efbc2a29e14a2464e743f
parent88c2d8ef153a9de1c422412763fd111deb12bb6d
update SDL port to support OpenGL
need to separate out SK_BUILD_FOR_MAC when we need to know where certain OS
headers are, and SK_BUILD_FOR_SDL when we are choosing an SkOSWindow variant...

git-svn-id: http://skia.googlecode.com/svn/trunk@190 2bbb7eff-a529-9590-31e7-b0007b416f81
include/views/SkOSWindow_SDL.h
src/gl/SkGL.h
src/utils/SDL/SkOSWindow_SDL.cpp
xcode/sampleapp_sdl/SDLApp.xcodeproj/project.pbxproj
xcode/sampleapp_sdl/skia_sdl_main.cpp