Add basic entry points for fragment shaders.
authorZack Rusin <zack@tungstengraphics.com>
Wed, 31 Oct 2007 16:23:45 +0000 (12:23 -0400)
committerZack Rusin <zack@tungstengraphics.com>
Fri, 2 Nov 2007 11:15:17 +0000 (07:15 -0400)
commit25d91c23ff834a129e537891ec3ad63197d37da5
tree7c14a496c3095125d4f27e772a7165ac466566cf
parent7ff0df6c2bf11a36bc6101e361484bde57595a79
Add basic entry points for fragment shaders.
src/mesa/pipe/draw/draw_vertex_shader.c
src/mesa/pipe/llvm/gallivm.cpp
src/mesa/pipe/llvm/gallivm.h
src/mesa/pipe/llvm/llvm_entry.c
src/mesa/pipe/softpipe/sp_quad_fs.c
src/mesa/pipe/softpipe/sp_state_fs.c