panfrost: Fix decoding of tiled 3D textures
authorTomeu Vizoso <tomeu.vizoso@collabora.com>
Tue, 4 Feb 2020 07:29:50 +0000 (08:29 +0100)
committerTomeu Vizoso <tomeu.vizoso@collabora.com>
Tue, 4 Feb 2020 14:46:06 +0000 (15:46 +0100)
commit255227ececb4444fdf5cc2925fc1064d729021f4
treec046bbcff6de8d40eab835786c2b3fbbd5e38ff8
parentfd27fb511386615cd6b44b037f9f5117846b51d4
panfrost: Fix decoding of tiled 3D textures

From decoding cmd streams generated by the blob, the pointers in the
payload don't seem to include those that refer to different depth levels
when the texture is in tiled format.

Signed-off-by: Tomeu Vizoso <tomeu.vizoso@collabora.com>
Reviewed-by: Alyssa Rosenzweig <alyssa.rosenzweig@collabora.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/merge_requests/3692>
src/panfrost/pandecode/decode.c