d3d12: Use frontend H264 decode slice offsets and sizes instead of parsing buffer
authorSil Vilerino <sivileri@microsoft.com>
Mon, 17 Apr 2023 16:56:33 +0000 (12:56 -0400)
committerMarge Bot <emma+marge@anholt.net>
Wed, 19 Apr 2023 23:38:18 +0000 (23:38 +0000)
commit244af0523c8a7235f15222475dcd03743efc559f
tree34fda66cb794af2fd66067218ea156f40ed09810
parent114c35cb0cc2613586ddf71764e68f4bb9e9ef9c
d3d12: Use frontend H264 decode slice offsets and sizes instead of parsing buffer

Reviewed-by: Giancarlo Devich <gdevich@microsoft.com>
Part-of: <https://gitlab.freedesktop.org/mesa/mesa/-/merge_requests/22541>
src/gallium/drivers/d3d12/d3d12_video_dec_h264.cpp