Encapsulate code required to create a uniform var into a single function on
authortomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 30 May 2012 17:38:57 +0000 (17:38 +0000)
committertomhudson@google.com <tomhudson@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Wed, 30 May 2012 17:38:57 +0000 (17:38 +0000)
commit242ed6fb6c3c0dff780ed3bef47d36a3b34a352c
tree1df2327ec0c36a223c7eda965a27d095267e5dd9
parentd2700eec7eb2e26beb206b88a0f0b6f3c5f49118
Encapsulate code required to create a uniform var into a single function on
GrGLShaderBuilder. This isolates internal dependencies from somebody
writing a CustomStage.

http://codereview.appspot.com/6248050/

git-svn-id: http://skia.googlecode.com/svn/trunk@4081 2bbb7eff-a529-9590-31e7-b0007b416f81
src/gpu/gl/GrGLProgram.cpp
src/gpu/gl/GrGLShaderBuilder.cpp
src/gpu/gl/GrGLShaderBuilder.h
src/gpu/gl/GrGLShaderVar.h