radv: move shader stages calculation to pipeline.
authorDave Airlie <airlied@redhat.com>
Tue, 28 Mar 2017 02:59:17 +0000 (12:59 +1000)
committerDave Airlie <airlied@redhat.com>
Tue, 28 Mar 2017 07:40:33 +0000 (17:40 +1000)
commit239a9224a33d280cd5703c29ce6eb9df2eab9b3d
tree60ade768fde76f6e28da5e40cc4b0945e68c95cf
parent0232ea8025d3da65295c0af1b8f4ca8fc97a74dd
radv: move shader stages calculation to pipeline.

With tess this becomes a bit more complex. so move to pipeline
for now.

Reviewed-by: Bas Nieuwenhuizen <bas@basnieuwenhuizen.nl>
Signed-off-by: Dave Airlie <airlied@redhat.com>
src/amd/vulkan/radv_cmd_buffer.c
src/amd/vulkan/radv_pipeline.c
src/amd/vulkan/radv_private.h