Mark QQuickFBO's node dirty after rendering the texture.
authorGunnar Sletta <gunnar.sletta@jollamobile.com>
Fri, 15 Aug 2014 12:15:14 +0000 (14:15 +0200)
committerGunnar Sletta <gunnar@sletta.org>
Sun, 24 Aug 2014 06:32:26 +0000 (08:32 +0200)
commit23776181b8e73dc7f18c3042fcc37c9f018f29c5
treea93127bbb0b43825abe819fb455e6e1af4d0b7e0
parent3f117a3901c06dbc543171646acd55b0a047b305
Mark QQuickFBO's node dirty after rendering the texture.

It is impossible to use in a shader effect otherwise.

Change-Id: I489e6ae43cdc3fe8f54efa6d86ead4d21831b84d
Task-number: QTBUG-40809
Reviewed-by: Laszlo Agocs <laszlo.agocs@digia.com>
src/quick/items/qquickframebufferobject.cpp