Fix div by zero in GPU degenerate radials (and add sample and gm baselines)
authorbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 7 Jul 2011 14:38:03 +0000 (14:38 +0000)
committerbsalomon@google.com <bsalomon@google.com@2bbb7eff-a529-9590-31e7-b0007b416f81>
Thu, 7 Jul 2011 14:38:03 +0000 (14:38 +0000)
commit22c5deaf755223111cb055462ac5bbce623f3a08
tree8dbe1b908876b666ac20823637051e786c70e92f
parent2b75f4279a237ceea929ff8ac019f7fbd3ad08b5
Fix div by zero in GPU degenerate radials (and add sample and gm baselines)

Review URL: http://codereview.appspot.com/4675062/

git-svn-id: http://skia.googlecode.com/svn/trunk@1817 2bbb7eff-a529-9590-31e7-b0007b416f81
gpu/include/GrSamplerState.h
gpu/src/GrGLProgram.cpp
gpu/src/GrGLProgram.h
gpu/src/GrGpuGLShaders.cpp
gyp/SampleApp.gyp
samplecode/SampleDegenerateTwoPtRadials.cpp [new file with mode: 0644]
samplecode/SampleXfermodesBlur.cpp