Fix material compare for distance field glyph nodes.
authorGlenn Watson <glenn.watson@nokia.com>
Wed, 29 Feb 2012 22:57:32 +0000 (08:57 +1000)
committerQt by Nokia <qt-info@nokia.com>
Thu, 1 Mar 2012 06:55:06 +0000 (07:55 +0100)
commit22a5c42b83c5bff8d3b47b3b7f0d096fa212d0a6
tree75a46d3e2ce762d800c0cf17b469ffc38487a1cb
parentae4c3c14e2535fbbf439c2baeb4333bbc21c2a96
Fix material compare for distance field glyph nodes.

The compare function did not take into account the GL texture ID
when comparing materials. This could result in a renderer
merging glyph nodes into a single batch incorrectly.

Change-Id: Ib62c43f93fb1bbbc231197323dced4254ffa12aa
Reviewed-by: Gunnar Sletta <gunnar.sletta@nokia.com>
src/quick/scenegraph/qsgdistancefieldglyphnode_p.cpp