glsl2: Make gl_MaxDrawBuffers available in the vertex shader
authorIan Romanick <ian.d.romanick@intel.com>
Tue, 29 Jun 2010 22:29:56 +0000 (15:29 -0700)
committerIan Romanick <ian.d.romanick@intel.com>
Tue, 29 Jun 2010 22:32:19 +0000 (15:32 -0700)
commit22971e922a72c8a433638429b635935fe80907ee
tree2609aadd9a351e21d0968d07e1cdfb9e341dc2dd
parente2f84f04e5df1d4364694e5f150058f7c847550e
glsl2: Make gl_MaxDrawBuffers available in the vertex shader
src/glsl/ir_variable.cpp