d3d11window: Use ANSI version WIN32 API explicitly
authorSeungha Yang <seungha@centricular.com>
Thu, 7 Apr 2022 19:24:36 +0000 (04:24 +0900)
committerGStreamer Marge Bot <gitlab-merge-bot@gstreamer-foundation.org>
Fri, 8 Apr 2022 11:51:37 +0000 (11:51 +0000)
commit22917810871e1563971942b75fc43382709d38e6
treeb2903b8ad092d814f1e3ca11506663b8efb15f76
parentfb226f4733d2c1e18ea78bf08b88c23076456af2
d3d11window: Use ANSI version WIN32 API explicitly

We were using ANSI version APIs implicitly because UNICODE is not
defined by ourselves. But potentially it can be broken if user
defines UNICODE.

Part-of: <https://gitlab.freedesktop.org/gstreamer/gstreamer/-/merge_requests/2131>
subprojects/gst-plugins-bad/sys/d3d11/gstd3d11window_win32.cpp